This library is still in alpha phase.
It will be updated soon which means that it'll be even faster (and will have *full color and opacity support).
As soon as all the planned features are injected, the code will be transformed into a faster running construct that will not be as readable any more... So if you're interested in how jsMorph works, keep this first version for studying.
Have fun with it and keep open source running ;o)
jsMorph is a morphing - motion - tweening framework that knows what you need to do... get going!
It's a nice ensemble of best timing, fast, smart and resource saving algorithms and convenience.
"Time is precious (so are resources),... timing is the key!"
'Old school' animation still has its right to exist especially when its so fast, small and handy as jsMorph.
The fron page of jsMorph with all the features listed.
The download page that explains how to use jsMorph with the additional easing functions.
Find also some functions used in the demo / tutorial section.
See all the methods and other things you need to know to get jsMorph work for you on the documentation page.
Find more tutorial demos that explain how to use jsMorph and how it works.
Have fun exploring the new animation engine jsMorph.
Even if used for queued multiple elements, jsMorph can do single or grouped triggering as well as handling plenty of unique or overall callback functions.
All methods within jsMorph are chain able for less hassle and coding!
jsMorph can also be used for converting units to pixels or any other unit ( em, pt, pc, in, cm, mm, ex, % ).
Relative animation, color and opacity is now supported.
jsMorph has a smartly timed rendering engine that can do more at a time and a queuing system for many manipulations to many elements at the same time. jsMorph is also friendly to your memory and CPU due to its 'green' resource saving core.
jsMorph is under MIT & GNU General Public License Version 2 license.
This makes usage even more flexible ;o)
Have fun with it.